Provided are 2 blender files with
	Premade Tail Bones
	Untouched Tail Bones

The Tail AOs included with the free tails, currently use the Premade Tail Bones

If you wanted to use a differently shaped tail, you can either shrink down the bones, but preserve their rotation
OR
Create your own bone structure

If you create your own bone structure, make sure to unbind everything from the armature, and to turn off the Avatar Shape checkbox
This helps reduce the likelihood of crashing

Edit the green/animation bones to the position you would like them to be
Once complete !!SAVE!!, turn avatar shape back on and then move a tail bone and right click to cancel your move. 
This will trigger the 'Dirty Rig' warning.
Click recalculate sliders
Now you should be able to weight paint your tail to your custom rig.


Keep in mind the first tail bone is forced from the avatar itself.

!!!SAVE OFTEN!!!

